Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities

  1. González, C.S.
  2. Gómez, N.
  3. Navarro, V.
  4. Cairós, M.
  5. Quirce, C.
  6. Toledo, P.
  7. Marrero-Gordillo, N.
Revue:
Computers in Human Behavior

ISSN: 0747-5632

Année de publication: 2016

Volumen: 55

Pages: 529-551

Type: Article

DOI: 10.1016/J.CHB.2015.08.052 GOOGLE SCHOLAR