Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities

  1. González, C.S.
  2. Gómez, N.
  3. Navarro, V.
  4. Cairós, M.
  5. Quirce, C.
  6. Toledo, P.
  7. Marrero-Gordillo, N.
Aldizkaria:
Computers in Human Behavior

ISSN: 0747-5632

Argitalpen urtea: 2016

Alea: 55

Orrialdeak: 529-551

Mota: Artikulua

DOI: 10.1016/J.CHB.2015.08.052 GOOGLE SCHOLAR